![]() Multiple attacks can be made on the same target in the same round.ĭeath Ray - One target can be affected for every common beholder in the circuit, but all such targets must be within a 10' radius.Īnti-Magic Ray - The most deadly of the beholders' arsenal of attacks in space, this ray affects everything within the target area. If the spelljammer is exposed to the beam and affected, the SR of the ship will be reduced.Ĭause Serious Wounds - One target can be affected for each common beholder in the circuit. Slow - One target can be affected for every common beholder in the circuit. These targets can be anywhere within the beam's area of effect, and can be chosen by the individual beholders, although a target cannot be required to make more than one save per round. All targets must be within a 10' radius.ĭisintegrate - Each common beholder in the circuit after the first increases the area of effect as if an additional Disintegrate was cast.įear - One target can be affected for each common beholder in the circuit. to the normal capacity for every additional common beholder in the circuit.įlesh to Stone - One target for each common beholder in the circuit. The intensity of the magical sleep is not increased, nor may one target be affected by multiple sleep attacks in one round. Sleep - For each common beholder in the circuit, a target may be affected. Any one target need only save once per round this effect is used. Targets do not need to be grouped together, although all must be within the beam's area of effect. This beam can have a number of different effects, based on a beholder's natural magical ability:Ĭharm Person - One target per common beholder in the circuit. A "beholder circuit" of common beholders and a queen can provide a beam of magical energy about 400 yards (1 hex) long and up to 100 yards across at the base. Tyrant Ships usually lack conventional weapons, but make up for it with one of the most terrifying weapons in space: the combined force of a large number of beholders in a single place. At the centre of the bowl rests the ship's hive mother, surrounded by a number of orbi. Tyrant Ships are designed to different specifications by the Arcane for each different beholder racial type, although they all share the same basic structure - a concave "shell" indented with small pockets to serve as resting places for individual beholders with their tentacles down. Since each beholder considers its own type to be the racial ideal, and all others to be nothing more than mutants to be eliminated from the gene pool, a similar view is taken in their ship designs. While all beholders share the same basic form and abilities, their genetic lines are plastic, such that small regional differences lead to radical differences in appearance. The individuality of the Tyrant Ship reflects the individual nature of the beholder races. The above stats apply to a "typical" Tyrant Ship, but larger or smaller ships are not uncommon. ![]() They can look like walnut shells, huge eyeballs, shells carried by squidlike tentacles - even huge beholders. Tyrant Ships are the most diverse class of ships in fantasy space. ![]()
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