![]() These enemies die in one hit for the most part, no matter what you do. I am seriously baffled and have to ask: What is there to balance? Back in the early days of Gaming we had tutorial levels with more challenge. The only time you face opposition is during a mission event and it’s barely anything. Occasionally a handful of pox walkers stumble out of a door so you can experience the pretty gibbing effects. You get transported into a semi-empty level. There is barely an ambient enemy spawning. I just played a round of Uprising+ Hab Dreyko Investigation, just to see what the fuss here is all about.Īfter seeing what I saw, I am honestly confused about these takes on balancing you guys come up with. To add to it, it also doesn’t help that BR and Smite really only seem to be taken in conjunction with Empower, while Assail can work just as effectively (if not more so) with Warp Siphon, meaning Assail works with a wider array of build types better as well. There’s a reason the overwhelmingly vast majority of Psykers I see in games are still running Assail, including my own most games. Smite isn’t doing what it’s supposed to by Fatshark’s own admission, while BR has nowhere near the general utility or ease of use. Assail is good against the vast majority of stuff in the game, can still be spammed highly effectively (especially in conjunction with a Psykers other weapons), is highly responsive, and takes little effort to employ. The Assail changes nerfed some of the spammability slightly, but also increased its utility in filling the role BR fundamentally fills in doing so with the right-click targeted ability. Force Sword, Surge staff), much moreso than when you’re running Brain Rupture and have to deal with a pack of hounds or groups of shotgunners.Īnd that’s kinda the general issue. ![]() About the only place Brain Rupture is really better at is dealing with carapace foes and bosses, but then if you’re running Assail you still have plenty of effective tools to deal with such targets (e.g. Part of that is that half the things you’d use Brain Rupture against, Assail’s right-click can often be just as good at engaging (a scab gunner on a distant gantry for instance) or better (if there’s say, a group of such gunners). Part of that is some weirdness with Brain Rupture, in that targeting it among hordes of moving enemies and channeling its casting is more difficult than just spamming left-click on self-guiding projectiles in the general direction of the target. Smite obviously needs work so I don’t think it’s fair to compare, but between Assail’s fast-engaging and highly responsive left click that can quickly clear entire groups of specialists and elites at close range, and it’s ability to precision engage targets at a distance with right-click, it’s hard to see where I’m not actively gimping myself taking Brain Rupture over Assail, and at least my own performance results bear that out. Of course you might be just carried by other players without much issues, but if not (and likely not in randoms) - then ohhhh boy, good luck doing things without at least one good (not “usable”) weapon. ![]() Vets in particular were given the shortest stick without any doubts. Ogryns are still ogryns doing ogryn things and never dying much like zealots. Zealots start slow, but at around lvl10 they’re just zealots doing zealots things and never dying unless you made several grave mistakes in a row. It was quite smooth sailing.īut after P13 I deleted most of my ops (because only my ogryn had some gear that could be called top-tier) and leveled up a bunch of new ones, just to see how things changed. Sure, I had very little issues getting my vet to lvl30 back in beta days. Did you factor in new specialists spawning, monstrosities, and influx of console players? Or do your memories about getting to lvl30 come from ye olden times where things were quite notably different? ![]()
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